AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Belgium, Q4 2021
In Q4 2021, the top five boxing games on Android in Belgium saw varying performance in downloads, revenue, and active users. Notable trends include significant growth in downloads for Idle Workout Master: MMA hero and consistent active user engagement for Real Boxing 2.
The fourth quarter of 2021 witnessed some interesting trends in the performance of the top five boxing games on the Android platform in Belgium. Let's delve into the specifics of each game, using data provided by Sensor Tower.
Idle Workout Master: MMA hero by EZ Games JSC. experienced notable growth during this period. Weekly downloads surged significantly from 483 in late October to a peak of 7.2K in early December. This upward trend was mirrored in its weekly revenue, which climbed from $5 in late October to $72 by mid-December. The game also saw an increase in weekly active users, rising from 465 in late October to a peak of 11.3K in mid-December, before settling at 7.6K by the end of the quarter.
Punchy Race: Run & Fight Game, developed by CASUAL AZUR GAMES, had a strong showing in December. Weekly downloads peaked at 5.4K in mid-December before dropping to 1.6K by the end of the month. Active users also saw a rise, reaching 4.9K in mid-December and then slightly declining to 3.9K by the final week of December.
Real Boxing 2 from Vivid Games S.A. maintained consistent performance throughout the quarter. Weekly revenue remained relatively stable, fluctuating around $165 to $207. Downloads saw a peak of 1.1K in late November before stabilizing around 400 by the end of December. Active users showed a similar pattern, peaking at 1.6K in late November and tapering off to 711 by the end of the quarter.
Level Up Runner by Lion Studios, despite its late release in October, managed to garner some traction. Downloads started at 791 in mid-October, peaking at 1.5K by late October, and then gradually declined to 464 by the end of December. Active users followed this trend, starting at 594 in mid-October, peaking at 1.7K in early November, and then stabilizing around 778 by the end of the quarter.
Karate Fighter: Fighting Games, published by Fighting Arena, also showed steady performance. Weekly downloads increased from 411 in late September to 819 by the end of December. The game’s active users grew from 1K in late September to 1.8K by the end of December, indicating a consistent engagement from its user base.
Overall, these top boxing games demonstrated varied trends in downloads, revenue, and active users throughout Q4 2021 in Belgium. For more detailed insights and data, visit Sensor Tower.